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55 games with flashcards
25/09/2019
1. Adverb Action:
Teacher writes on the board an activity like "brush your teeth." S/He picks one student, they come to the front of the class. The teacher then shows the S a card with an adverb written on it, such as "slowly". The chosen student then does the activity in the way of the adverb. The other students have to guess the adverb. The one who guesses right gets a point and mimes the next action which the teacher writes on the board. To help them you can give them a list of options, if you think they need some help. (Submitted by Libby McArthur).
2. Alphabet Line Up:
This is a good way to teach the alphabet to your class. Give each S an alphabet flashcard with a different letter of the alphabet on it, starting at "A" (e.g. if you have 7 , give flashcards A through to G). Have them move around the room to music. When the music stops, they must line up in order. You can also play with missing letters (e.g.. Give a "c", then an "f", a "k", an "o", etc). That way they are really learning the order, not just memorizing. (Submitted by Gena).
3. Alphabet Soup:
Place plastic letters in a bowl. Divide flashcards by their beginning letters. Each student draws a letter from the bowl and then finds the flashcards associated with that letter. (Submitted by Lori Supernaw)
4. Alphabet Wave:
Divide the az flashcards among all your students. Put students in a line and play the ABC song. As it plays each student must hold up their corresponding alphabet flashcard.
5. Backs to the Board Game:
This one is good for higher level kids. Make two teams and stand one S from each team in front of the board, facing away from it. Place a flashcard picture on the board (e.g. "hamburger") and the students have to explain that word to their team member (e.g. you can buy it in McDonalds, it's got cheese and ketchup in it). The first S out of the two standing in front of the board to guess the word wins a point for his/her team.
6. Basketball:
Students take a shot at the trash can/box/etc. First show a flashcard to S1. If s/he answers correctly then s/he can have a shot at the basket. If the S gets the ball in the basket then s/he wins 2 points. If the S hits the basket without going inside then s/he wins 1 point. The person who gets the most points is the winner. This can also be played in teams.
7. Basketball Card LineUp:
This game is like basketball game but more educational. Place 2 lines of several cards. You need 2 players and a basket far away. To shoot the basket from far away is hard so the players need to say the card and make their way closer and closer to the basket. When they feel that they can throw and hit the basket, they make their attempt.
8. Battleship:
Age: 4+, Level: All levels, Target: Vocabulary, Phrases, Listening and Conversation. Make a grid. The size of the grid depends on the number of students and the time limits of the class. Basically the students pick a grid reference, as " A1" or “ B7”and then you reveal the card.
9. Bean Bag Toss:
Lay out flashcards face down up the floor. Students toss the bean bag and identify the flashcard it lands on. (Submitted by Betty).
10. Catch me if you can:
Have students sit in a circle. After reviewing the chosen set of flashcards, place them in a pile in the center of the circle. Take the first card and show it to everybody. Have one student walk around the outside of the circle saying words from the specific subject – like fruits or days  while touching each student's of the circle on the head. When the "magic" word is said, the student whose head is touched at that time, must stand up and chase the student who touched them around the circle. The first one to sit in that spot remains seated and chooses the next "magic" word. The student standing begins again; "Sunday...Monday…"
11. Charades:
Have a S come to the front of the class and show a FC or whisper a word to that S. The S then acts out that word and the first S to guess can be the next player. This works very well with action verbs. Variation: divide the class up into teams  the first S to guess wins a point for his/her team.
12. Concentration:
You need 2 sets of flashcards for this game. Place both sets face down on the floor. Students take turns in turning over 2 cards (saying the cards aloud). If the cards match then the S keeps the cards. If the cards are different the cards are turned back over again in their original places. The S with the most pairs at the end of the game is the winner.
13. Concentration 2:
Level: requires basic reading. Make a set of cards. On half of them put a picture of a theme related subject (for example body parts, food, furniture etc) on the other half put the word relating to each picture (ex. nose, mouth, lips, eye...). Laminate if possible. Place all cards face down on the table. The first player turns two at a time (or three for the very young) over to match the word to the picture. If it matches the player can keep the pair if not, the cards are returned and then next player goes. These cards can also be used so that a child or team simply matches the words to the pictures.
14. Cross the River:
Place flashcards on floor in winding manner. Each represents a stepping stone in the river, as students must say word/phrase/question/etc in order to step on it and cross the river! (submitted by Michelle K).
15. Darts:
You need a magnetic dartboard (you can get in cheap $1 stores). Place flashcards on the board and number them. Divide class into 2 to 4 teams. Then ask, "What's picture number 3?". If the student answers correctly then s/he may throw a dart for points. You can also say the vocabulary word and have students point instead of speak if their are younger or at a more basic level. (Submitted by Tania Bibbo).
16. Easy Hard:
You need at least 20 cards to play which you divide into 2 piles face down: An Easy and a Hard pile. Give each team 50 points from beginning. Pick a student and ask if they would like an easy or a hard card, also ask how many points they would like to risk on knowing the answer: Easy 15 and Hard 510.
17. Fast as rabbits:
Teacher puts some flashcards on the board. Then a pair of students go to the board facing the flashcards. Teacher says words (from the flashcards) and the 2 children must touch the correct flashcard as fast as they can. The winner is who touches more flashcards first. (Submitted by Paco Santos Juanes).
18. Fish:
Before this game you need to have the students in pairs draw and cut out a picture of a fish for each pair. While they are doing that put 2 parallel lines of tape on the floor a few meters apart. Have students play in twos  each student behind a different line. Teacher shows S1 a flashcard and asks what it is. If the S answers it correctly s/he can blow once to propel the fish forward. Next, Teacher asks S2. The S who blows the fish over the tapped line is the winner.
19. Flashcard Fun:
Hold up a flashcard and elicit the answer from a S. Students can win the flashcard if they answer correctly. The S with the most flashcards at the end is the winner.
20. Four Corners:
Teacher hangs a flashcard (4 in total) in all 4 corners of the room. One S is chosen to stand in the middle with his/her eyes closed and counts to ten while the other students scramble to one of the four corners. At the count of ten, the S in the middle shouts "STOP" and picks one corner by naming it's corresponding flashcard. The students in that corner are "out" and must sit down. Continue game until only one student remains; he/she is then "it" (the counter in middle). (Submitted by Sister Soco)
21. Give Me Game:
You can use with flashcards or objects. Elicit the different flashcards you have. Then place all the flashcards around the classroom. Once the students have collected the flashcards (they'll probably do their best to hide them in their pockets, etc.) teacher says "Give me a (bus)". The S with the (bus) flashcard should approach the teacher and hand it to him/her: "Here you are". Avoid having the flashcards thrown back to you as they can go anywhere and takes a long time to finish this game.
22. Guessing Question Game:
This is good practice for asking simple questions. Teacher hides any flash card behind his/her back and students try to guess what the object is by asking questions: "Is it a dog?", "Is it a ball?", "Is it a book?", etc. until they guess the flashcard. (Submitted by Nagwa).
23. Hint Animal Game:
As a review of animals flashcards, teacher holds some cards without showing any to the students. Then the teacher tells the kids that they are going to receive 3 hints, so they need to listen carefully. For example: 1. I am yellow. 2. I have long hair. 3. I am strong. Who am I? Well, a lion of course! You can make it in deferent levels depending on how much English you use or which vocab you use.
24. Jump On It:
Spread out flashcards on the floor and have students stand at one end of the room. Shout out a card and the students have to find the card and jump on it. The first S to do this wins a point. Variation: Make 2 teams for a relay race. The first 2 students try and jump on the flashcard first to win a point for their team.
25. Karuta:
Lay flashcards on a table or the floor, picture side up. Teacher calls out the word/phrase/etc. and students compete to be the first person to grab or touch the card. If they touch it, they keep it. Game continues until all cards have been picked up. (Submitted by Blythe Musteric)
26. Keep the in Order:
Each student has a set of cards (pictures with names) similar to the teacher. The teacher places his/her cards in a particular order in two or three rows, and so do the students following instructions. Teacher starts calling the cards in pairs so that the two cards named change positions. Make a few changes in this way (don´t let students see the changes, they must follow them only by listening carefully). Afterwards, the teacher calls a student to say the cards in order. If all the cards are well placed the student can lead a new game. Students love the game and learn a lot of vocabulary. (Submitted by Amparo Andrés)
27. Lightning Flashcards:
Teacher stands at front of class with flashcards. Students form two teams standing in a line. Two students go first and face away from the teacher. Teacher says 1.2.3. What is it? and students quickly turn around and the first S to call out the correct answer wins a point for their team (good for review of vocab). (Submitted by Laurie Pich)
28. Line True or False:
Put a line of tape on the floor and designate one side "True" and the other "False". Hold up a flashcard or object and say its word. If students think that you have said the correct word they jump on the True side, if not they jump on the False side. Incorrect students sit out until the next game.
29. Musical Flashcards:
Students walk around some flashcards in a circle as some music is playing. When the music stops teacher shouts out a flashcard and the students must race to step on that card. The first S to step on it keeps the card (1 point) and the game continues.
30. Musical Chair Alphabet:
Place chairs in the form of musical chairs with alphabet flashcards placed on them. Start the music when the music stops the students pick up their flashcards and have to read the sound on the flashcard. The child who is unable to read is out of the game. (Submitted by Farah Najam)
31. Ostrich Game:
This game is really good fun. You need some clothes pegs. Pair up students and peg a card onto each S's back. Both students face each other with hands behind backs waiting for teacher to shout "Go!". At this point they must try to discover his/her partner's hidden flashcard without letting their partner see theirs. When the S finally sees his/her partner's card s/he has to shout it out to become the winner. The students look like ostriches when playing this game.
32. Overunder:
Line up the kids in two teams. Give the two kids at the front each a flash card. When you say go, the first in line says the word and passes the f/c over their head, the next kid says the word and passes the card under between their legs, the next kid over, then under, etc. The last kid in line races to the front to hand the f/c to the teacher and says the word. The first team to do so gets a point. (submitted by Sarah LitwinSchmid).
33. Paper Rock Scissors:
A good vocabulary game. Teach students the new vocabulary (E.g. clothes, colors, animals, etc.). Spread the flashcards in a row on the floor. Divide students into two teams. Have students walk on the cards from the opposite sides repeating the vocab just learned. When they are standing on the last card from their end the teacher says "1... 2.... 3" and the students have to put their hand in front in the form of paper or scissors or the rock. Scissors cut the paper, paper covers the rock and rock break the scissors. Repeat the activity with each student from different teams. The winning students can play again. (submitted by Reena Unterreinerlal).
34. Pass:
Sit the students with you in a circle. Teacher holds up a flashcard or object and says its name (e.g. "Pen"). Teacher passes it on to the next S who also says its name and passes it on to the next S. Variations: change directions, speed rounds, have many objects going round at the same time.
35. Pictionary:
Good for reviewing vocab. Pick a S and show him/her a flashcard picture or whisper a word into his/her ear. The S draws the picture on the board and the first S to guess the picture gets to draw the next picture. This can also be played in teams with a point system.
36. Picture Recognition Game:
Have all the students stand at one end of the room and the teacher in the middle. Hold up one picture flashcard and students come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Students can have as many guesses as they like.
37. Quick Peek:
Teacher holds a flashcard with the picture facing towards him/her. Teacher quickly shows it to the students for a quick peek. The S who guesses the card wins a point.
38. Race Track:
Lay out the flashcards like a race track with a start and finish line. Students play in pairs or teams. S1 rolls a dice and moves a counter along the track. The S must say the flashcard landed on and if wrong must move back to the original position. Variation: put in some 'throw again' cards (e.g. brightly colored cards) and a nominate a 'crash' number on the die (e.g. if a student throws a 6 they crash and must stay where they are and miss a turn).
39. Roll that Dice:
Split class into 2 to 4 teams. Place flashcards on board and number them. Younger Students: Teacher says: Point to the ______. S should point to that card. If correct then S rolls dice for points. If incorrect S gets help from team. Older Students: Teacher says: What's picture number 4? S says the vocabulary word. If correct then S rolls dice for points. If incorrect S gets help from team. (Submitted by Tania Bibbo).
40. Rope Jump:
You need a rope for this one! Have students stand behind each other in a line. Hold a rope (have a S hold the other end) at a height that the students should be able to jump over. On the other side of the rope spread out some flashcards or objects and a box. Call out the name of one of the flashcards/objects to the first S. S/he has to jump over the rope, pick up the correct flashcard and put it in the box. For other rounds you can hold the rope down low, so students have to crawl/roll under.
41. Shopping:
This can be used with a wide range of flashcards (food pictures work well). Gather all the students and show them all the flashcards you have. Ask a S "What do you want?" (or maybe "What would you like?" to higher levels). The S should reply (e.g. "a hamburger, please"). Teacher then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game.
42. Slam:
Sit the students in a circle and place some flashcards in the middle of the circle. Tell students to put their hands on their heads. Teacher shouts out the word of one of the flashcards and the students race to touch it. The S who touches it first get to keep the object. The S who has the most flashcards at the end of the game is the winner.
43. Slow motion:
Teacher holds a pack of flashcards with the pictures facing towards him/her. The last card should be turned around so it is facing the students but is hidden as it is behind the pack. Slowly pull the flashcard up inch by inch so the students can only see part of the flashcard. As the picture is slowly revealed students try and guess what it is. The first S to guess correctly keeps the card (for 1 point). Variation: To make it a little more difficult turn the flashcard upside down.
44. Snap:
You need 2 sets of flashcards all shuffled together. Sit the students in a circle and deal out all the cards to the students. S1 places down a card in the middle of the circle and says the word aloud, followed by S2 placing his/her card down to form a pile. At some point 2 identical cards may be placed on top of each other and the students race to slam the pile and shout "Snap!". The S who slams last takes the pile. Students should try and lose all their cards. The last S left with all the cards is the loser.
45. Speed lines:
Have the students in two lines facing the teacher. The first students in each line are the players. Show a flashcard and the first student to correctly name it is the winner. These two students then go to the back of their respective lines and you repeat the process with the next two students. If both students say the name of the card together let them quickly Janken to decide the winner. A very important ingredient is the speed. Have lines of unequal number so that on progressive rounds the students are playing with different people. This way you don't have to worry about pairing slower students with quicker ones.
46. Spin the Bottle:
Sit students in a circle with a bottle in the middle. Teacher spins the bottle. When it stops spinning the S it is pointing to is shown a flashcard and asked to say what it is. If the answer is correct then that S can spin the bottle. This is a good vocab review activity.
47. Tic Tac Toe:
Place 9 flashcards (representing words, phrases, questions, etc) face down and numbered (or letters of alphabet) on a large taped grid on the floor. Students call out number or letter to see flashcard. S or team with correct response claims that space with an X or O. (submitted by Michelle K).
48. Touch:
Place flashcards around the room and have students run around the classroom touching the flashcards that teacher orders them to do (e.g. "Touch the car" "Touch the bicycle" "Touch the bus").
49. Tornado:
Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house. The first team to draw a house wins. (submitted by Sally Lloyd).
50. Up and Down:
You need 2 sets of flashcards for this game. Give each of your students a flashcard from one set. Teacher keeps the other set. Arrange the students so that they are all sitting down. Teacher holds up one flashcard and the S with the same flashcard stands up and says the word and then sits down again. Play the game at a fast pace so that students are standing up and sitting down rapidly. Variation: Give each S 2 or 3 flashcards.
51. Uncover:
After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until someone can guess what it is. Reward everyone as they will tend to guess at the same time. (Submitted by: Gregory Stein)
52. Vanishing Flashcards Game:
Place a number of flashcards in front of the students. Give them a few moments to memorize the pictures and then tell them to close their eyes. Take away one of the flashcards and then tell the students to open their eyes again. The first S to guess the missing flashcard can win that flashcard (for 1 point) and take away a flashcard in the next round.
53. Vocabulary Tunnel:
Make a tunnel for students to crawl through. Teacher stands at one end and holds up a flashcard for the first S to say. After the S says the correct word, s/he can go through the tunnel. Then hold up a flashcard for the next S. (submitted by Kim Horne).
54. Window Game:
You can only do this if your classroom has a window that you can stand outside of and look into the classroom (don't try this on the 10th floor!). Model first: stand the students in front of the window and go out of the room. Wave to them through the window and silently mouth some words (so it seems like they can't hear you through the glass). Look at a flashcard and then mouth the word a few times. Go back in and the S who first tells you the word you were saying can have a turn.
55. Zoo Game:
This is a fun activity for young learners on the topic of animal noises. After teaching the animals and their noises sit each S in a different part of the classroom and assign them as different animals (to make it clearer you can give each S a flashcard of the animal they are representing). Walk around the room and talk to each S, who can only reply as an animal. E.g. Teacher: "Hello Yumi", S1:"Moo! (cow). Teacher: "What's your name?" S2: "Roar!" (lion). Teacher: "How are you, Kenta?" S3: "Bowwow!" (dog).
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